xcom 2 longwatch or return fire. As critical hits cannot be scored in overwatch outside of late game Specialists, this ability's use of squadsight has the penalties mitigated to some degree. xcom 2 longwatch or return fire

 
 As critical hits cannot be scored in overwatch outside of late game Specialists, this ability's use of squadsight has the penalties mitigated to some degreexcom 2 longwatch or return fire  Does anyone know what is causing this and if there is a way to fix it, as I don't want it being a problem later on in the

But you can move once, run and gun, then long watch. XCOM 2's Long War excels through new tactical depths. Highlight XCOM 2 in the list of games on the left-hand side of the window, then select Play. Line of sight can be messed up by other objects. Yes it applies to overwatch, think of overwatch as a less powerful sub type of reaction shot. Assault Abilities. 1. The primary role of the Psi Operative class is specializing in the use of Psionic powers to buff allies and damage or debuff enemies. Wiki Home; Wiki Forums. Contents. You can't shoot your pistol (unless you have the perk for free shot) or move before shooting/overwatching with sniper rifle. Hit probability is, at its most basic, calculated by: (Soldier Aim + Hit Bonuses) – (Enemy Defence Modifiers) The specific percentages behind these can be seen as a list beneath the hit percentage itself. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. The two have different roles,. Steady Hands is pretty bad, Aim is just worse. Rinse and repeat. I collected and downloaded a whole ton of mods to make XCOM 2 play a lot more like Long War, and I'm happy to say I think I may have succeeded, at least a bit. Special ammo carried by Sharpshooters will apply to both. But I'm definitely using cyclic fire and always picking it specifically due to 2 turn cooldown so I could see how a change. XCOM EU/EW it felt like you were playing the same game (albeit with extra features and a lot harder/longer etc. Whenever an enemy acts or moves within that cone your soldier will be able to take a shot at them. Phoenix point is. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. ago. This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. I recommend starting on Veteran, just to get the ropes of XCOM2. Because Squadsight gets aim penalty according to target distance, Squadsight shots are basically easy to miss and this is same to Long Watch. In all liklihood, long war 2 will be one of the best games you will have ever played. General XCOM 2 tactics. If you're fighting a lot of armored units, hopefully you get Acid Rounds from the Experimental Ammo project. Learn more: ht. Locked On. Note 2: An upgraded Ripjack also has a chance to stun and ignite targets on fire, so the combo described above will (1) displace an enemy from cover, (2) strike with the Ripjack three times in a single turn, (3) sometimes light the target on fire, (4) sometimes stun the target, (5) set the target up for Bladestorms from nearby Rangers or. g. A typical long war 2 campaign can be anywhere from 125-200+ missions. Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay. Also changes the layout of the perk trees. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. Saturation Fire: 6 turn cool-down. Both seem accurate in current tests, with >100 Aim rating (PCS and scope). XCOM is a long-running turn-based strategy series in which soldiers and aliens duke it out for control of Earth. . It's close to release and stable enough. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?Mk 2 Turrets get the longwatch and shredder abilities. What is Long War of the Chosen? Long War of the Chosen is a total conversion mod that makes significant changes to XCOM 2 with the War of the Chosen DLC Enabled, such as making the global mission selection screen, the Geoscape, a battlefield unto itself. -Switched the places of Return Fire and Fire Pistol in the Assassin Skilltree (Fire Pistol is now a base skill). Toggle navigation. So according to u/realitymachina (for the uninitiated he's one of the more prolific modders for XCOM 2, with mods like the Additional Missions mod, the Squad Cohesion mod, and many others) on another forum, Rapid Fire now apparently has a 5-turn cooldown for War of the Chosen. CovertOwl • 8 mo. r/Xcom. WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work. Long watch is always better. but they have too many restrictions to using their skills - ability charges (Interrupt, etc. I use Gunslingers a lot and I never use Return Fire. At low level and without Aim items, I rely on non-RNG attacks, like explosives. © Valve Corporation. Join the page discussion Tired of anon posting? Register! XCOM 2 Wiki Guide with Quests, items, weapons, armor, strategies, maps and more. Long watch is way more clutch than Return Fire will ever be. Unfavorite. Same as always. Threat assessment gives that ability to the. TAGS xcom 2 strategy. Covering Fire. . Tier 2: Lightning Hands > Deadeye. Extended range weapons (MEC primary weapons, Marksman and Strike Rifles, and LMGs) gain roughly five extra tiles range. Killzone requires you to give the aliens a turn, which you should always avoid anyway. Phantom. Return fire only denies any enemy actions if the enemy not only survives activation and targets the sharpshooter, but also had exactly enough. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?Exactly that. Fringehunter7719 Nov 26, 2016 @ 9:48am. © Valve Corporation. Full Throttle: Gain +2 mobility with every kill this turn. Covering Fire vs Theat assesment is an unfair choice. MembersOnline. Exactly that. Does anyone know what is causing this and if there is a way to fix it, as I don't want it being a problem later on in the. CryptoXCOM vs XCOM 2 (+War of The Chosen) September 16, 2021 | 13:42. TerribleName Posts: 10 Joined: Sat Feb 04, 2017 6:23 am. Return fire is terrible. To be fair I did only wait like 10-15 seconds. The Sharpshooter does not need to manually switch to the Pistol to use it, with both pistol attacks and pistol overwatch being available as commands to instantly use the weapon. LW2 overdid the bloat somewhat, in my opinion. Kill Zone Information. Pistols, Bullpups and Autopistols already have. If. 1) Cross class killzone displays as though it has squadsight, but it doesn't, meaning you can think aliens are in the trigger area when they aren't. I had to abort both missions because. thus if you shoot on your turn, you'll get 10% bonus to aim and crit on the same target. It. 5hf - Game mod - Download The file Long War 2 v. zero in only resets at the end of your turn. There are, indeed, things in XCOM 2 that are either near-useless or actively detrimental once you start considering them in the broader context. Step 2. 1) Both are ok, but I would not recommend the ironman mode, because of crashes etc. So you can't move once then long watch. Had a quick question, since I need to plan more carefully. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Available for: Grenadier (XCOM Tier 2), Gunner (XCOM Tier 2), Ranger (LCpl), Sharpshooter (XCOM Tier 2), Specialist (SSgt), Reaper (XCOM Tier 1), Skirmisher (XCOM Tier 1) WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. now your2nd shot has 20% for both and so forth. 1. -Bondmate has a chance to return fire when his/her/its. 1. NOTE: The main rocket can deviate by 4 tiles, improved to 2 tiles with the squaddie talent "Fire in the Hole", note. Soon after we reported mod developer Long War Studios’ name change to Pavonis Interactive, the team has released its magnum opus: Long War 2. Abilities: Squadsight, Return Fire, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Award. . I re-specced my Sniper from Serial to Fan Fire, and gave her Bluescreen Rounds. It exists in XCOM2 too but I'm not sure if it has the same name). I like to use balance sniper rifle mod to tone it down slightly. Stay classy. Long Watch over Return Fire. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Exactly that. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. Often times one will be to delay the project for weeks on end. Classes complete each other, and success require a lot of collaborations between your soldiers/operatives, but grenadiers seem to stand out better on their own, given XCOM 2's metagame being "dealt as most damage as possible while not letting RGN influences the outcome". Lowers all ability cooldowns on a selected ally soldier by up to 3 turns. Rapid fire vs Reaper: Reaper sounds good on paper, but with the terrible range, accuracy and damage of blades, along with the risk of using them and the damage and crit nerf you get from each successive kill with reaper, this really is just the economy fan shot ability. IF Somebody knows how to reduce this losed time by the setting of. Description. Cause that's what 2K do. The specialist will take an overwatch shot on an enemy for any action not just movement. - Defense - Flat value that reduces a units chance to get hit at all. Return Fire: When targeted by enemy fire, automatically fire back with your Bullpup once per turn. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. MosulVet December 4, 2019, 5:51am 1. The Long War 2 in Xcom 2 is considered a failure that most people panned relentlessly and those that did compliment it were often ones who didn't play more than a few hours. Download for free. I use Gunslingers a lot and I never use Return Fire. Join the discussion on discord: this video I cover 3 potential builds for a Skirmisher: The Reflex Skirmisher, the Justice Sk. The Long War Studios team, which is comprised of John Lumpkin, Rachel “Amineri” Norman and James “JCLewis” Karlson, is currently hard at work on multiple mods for XCOM 2. Long just replaces sniper overwatch, so if you move you can't use it like normal. Uses 3 ammunition. I think just making the option to tell units to fire Overwatch on the enemies turn regardless of. Great if you want a bad way to remove cover that uses your entire clip. 1. For instance, you have a ranger in cover behind a rock, in spotting range but since he hasn't moved he isn't detected. This gives. Gunner - high/average aim, high/average defensive stats. Overwatch shots have a little aim penalty (except when triggered by an ambush), but unlike its predecesor overwatch shots will trigger one by one, not all at once, allowing for a more diverse strategy setup. FEATURES STRATEGY LAYER. the Close Quarters Combat perk in XCOM EW. Japan (Asia) Ring of Fire XCOM HQ has 3 additional Steam Vents. Saturation Fire - Fire a cone shaped barrage of bullets at every enemy in an area. Killzone still obeys LoS, it just lets you do it at Squadsight range. Kill Zone is especially powerful when activating the pod, when either. #2. Gunslingers have a lot of pistol skills and are extremely flexible in how they deal damage. I just started xcom 2 up again but I'm having a problem, i want to set up an ambush but when my troops take shots through overwatch only 3 of the 4 will fire, the problem being that there is still several enemys that are in line of sight and move. However, long watch is so much better with a stealth ranger combo, for drawing new pods into overwatch post concealment Long Watch vs. Lightning Hands, Quickdraw and Fan Fire allow this soldier to put out more damage in a single turn than anything else in the game, bar a Rapid Fire crit combo or a very angry Sectopod. When a soldier has the Covering Fire ability, ALL reaction shots they take will apply a one-turn default -15 Aim penalty to the target, hit or miss (similar to Covering Fire's behavior in LW2). Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? For me this depends on the rest of the squad not the sniper. Longwatch is useful when you have a character with phantom (or reaper) to scout ahead. Overhauls the classes by disabling the vanilla game's classes (excluding Psi Operatives) and adding 8 classes. • 8 yr. 0 coins. They. Poison lowers their aim and burning disables some abilities. Favorited. This is limited by the number of rounds in the weapons at the time they perform Kill Zone so if the gun only has 1 round loaded it will only shoot once. One of the most significant changes is the increased number of soldiers the commander can. Soul fire can do up to 8 guaranteed. Squadsight Allows firing at targets in any ally's sight radius within weapon range, but critical chance suffers a -20% penalty. Deadeye makes you even more reliant on RNG. Is it as si. Im really thinking that i should make a mod that causes the thing to instantly put out/prevent fire and repel cover-destroying units. Notes. For now, the usual best practices apply: Turn down AA, turn down AO, turn down shadows, and so on. Dead Star – 2. I was fiddling around with the tool set and made a class mod about a month after the game came out. Blademaster. This massive expansion to XCOM 2 introduces three new Factions – each with their own unique strengths and play styles. Additionally, higher difficulty levels are. Return fire is terrible. 2. Long Watch lets me take overwatch shots from squadsite. Blademaster. 6k. so if you shoot a second time. At that point I start finding Cyberdisks much more of a problem without either Gauss or some kind of specialized robot-killer like a Rapid Fire HEAT gunner. However, long watch is so much better with a stealth ranger combo, for drawing. . Have tried a number of mods that all work with the same method on my desktop. The damage increase from Deadeye is pathetic. The times where my Col. Concealment is a new mechanic introduced in XCOM 2. Overwatch is an ability in XCOM 2. Personally my preferred build right now: Longwatch, Lightning Hands, Death from Above, Face Off, Steady Hands, Serial Longwatch is a nobrainer for me because of how much utility it gives with a phantom ranger (activating pods on the aliens turn and getting a free turn of overwatches), and return fire is garbage anyway. There are a number of new strategic mechanics, a number of new classes, abilities, most missions have been reworked, some new missions exist, aliens now have different variants with their own niche, as does player classes, etc. 38 posts Previous; 1; 2; GavinRuneblade Posts: 178 Joined: Fri Jan 20, 2017 6:55 am. Uses 3 ammunition. XCOM 2 Wiki Guide with Quests, items, weapons, armor, strategies, maps and more. Fire Emblem games have some common aspects with XCOM. Sign In. Tier 2: Lightning Hands > Deadeye. Most of the squad setup overwatch ambush on the officer with a trooper while my salvo grenadier froze codex and archons with frost bomb. Copy all contents in the SaveData folder, and then create a new SaveData folder in a different location and paste the contents to it. Take a special shot with +30 bonus to critical chance and 34% bonus critical damage. Ghost Grenade is another very tempting perk but is only useful in specific situations and doesn't outweigh the extra area of effect the support grenades get from Volatile Mix. Correct? Yes. Gear: Spider/Wraith Suit, +1 Damage Ammo (your choice). Potential longwatch bug . FreeFireChance = default. r/Xcom. We've collected a range of expert advice for honing your XCOM 2 squad to maximise each class' potentialReturn fire, and overwatch skills in general, as it counts as one too, can cause a lot of issues. Gear: Spider/Wraith Suit, +1 Damage Ammo (your choice). A Long Watch sniper with line of sight on that pod, outside enemy vision. The Snipers always on Longwatch and that skill which does 50% more damage in exchange for 15% chance to hit. You'll find this somewhere inside steamappscommonXCOM 2BinariesWin64Launcher. Similar to Run and Gun, Rapid Fire is a staple Ranger skill in XCOM 2. Unless you played Long War. Overwatch cannot trigger at Squadsight ranges. . Created by MrCloista. Sectopods are heavily armored mechanical units. so missing a shot. Time to take a deep breath and see what happens. Long watch and deadeye seem appealing, but snipers not being able to move and fire means the aim penalties from squadsight are simply too much. Covering Fire is also good in combination with ready for anything, because it's more likely the free overwatch shot will get triggered. I like to use balance sniper rifle mod to tone it down slightly. Though both Abilities are not crucial, so pick your choice. WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work. How does Suppression interacts with pistol Return Fire? Does it interrupts the suppression or does not? Gunner suppressing an enemy get shot by another enemy and the shot misses. Not only does losing mean losing the planet to the aliens, but rendering Shen's final efforts. In this tutorial, I'll be covering the basics of Long War Dev Console. Deer Hunter Reloaded – 2. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. Especially if you had to move first, you've got enough firepower to mow through a horde of enemy infantry units. Highlight XCOM 2 in the list of games on the left-hand side of the window, then select Play. Take a reaction shot against any enemy that moves or attacks within a cone of fire. Any OG commander could tell you that. Gathering Intel, again, now means more than just receiving an Intel income. Rapid fire is virtually a double damage shot on a single target. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. upvotes ·comments. I always go Longwatch right off the bat. 91gb. Better to use saturation fire, hit 1-2 of 3 targets, and let the units with more accuracy clean up. There is an ability that can hit every enemy within pistol range with a single shot. That alone makes it a no-no. Is there any reason to take this perk as opposed to the also fairly mediocre return fire? Now that squadsight gives an accuracy penalty, what is the point in having a long range overwatch shot that will have the overwatch penalty AND the squadsight penalty? Exactly that. Intel cost can be influenced by events; the ability will not fire if XCOM has fewer than. XCOM 2. You can see in the snippet that the return fire effect activates the PistolReturnFire ability, which in turn causes a pistol overwatchShot. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. #2. So I recently got the Combat Medic perk (which I think is called Guardian but I'm not sure) where successful overwatch shots have a 50% chance to fire another shot (on my Gunslinger through the AWC). Killzone requires you to give the aliens a turn, which you should always avoid anyway. really would enjoy it to start the campaign with the new Kevlar uniforms, tooI don't like it personally. When the squad is revealed, this soldier. Then start Commander. I just started xcom 2 up again but I'm having a problem, i want to set up an ambush but when my troops take shots through overwatch only 3 of the 4 will fire, the problem being that there is still several enemys that are in line of sight and move. ago Sharpshooter build: Gunslinger. I probably had 500+ hours on the original xcom (not the reboot), +a ton of. I’d rather have the extra damage on 4 shots, and avoid the aim penalty. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. You can target multiple enemies with a Quickdraw shot on one, Lightning Hands shot on another, then Faceoff everything. Do them anytime they appear, once the bar reaches half way or above. Select Library. For example, it states on Overwatch shots, which I assume rules out return fire. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Scout Abilities. 2 targets. Give return fire to a rookie, them deserve a skill who reflect what them do: blindly shooting back at the enemy with with minor chances to hit. Shen Sr. long war 2 it doesn't really feel like the same game anymore - the emphasis. Long Watch has a lot of use, especially with Stealth Rangers. Showing 1 - 3 of 3 comments. Edit. but yes Pistol's are Useful in the way they give you an infinate ammo gun which can sometimes be better than a flashbang. Killzone still obeys LoS, it just lets you do it at Squadsight range. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Return to “Long War 2: Bug Reports”. Read More View All News. Sniper rifles have infinite range. 1 post • Page 1 of 1. The tile the target is moving INTO needs to be in the killzone (and the Sharpshooter's line of sight) to trigger. You can also specify. Had a quick question, since I need to plan more carefully. [deleted] • 7 yr. All the mods I use with LWOTC to varying degrees of success. Here is a few things you should know about Overwatch shots in general. Tier 1: Long Watch > Return Fire. Starting at the Squaddie rank, classes have mandatory perks they take at every other level. Return Fire will not trigger when targeted by Overwatch fire. It was very helpful. Rest of the squad on Overwatch just outside enemy vision. TA will be better for almost all scenarious, excluding some very very specific tactics. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. But it might still be okay if it didn't have a. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experi. Sharpshooter build: Gunslinger. . The wraith is better. Pistols receive aim penalty as well, but it rarely goes up to 10 Aim penalty so I think Return Fire is more pratical. I know that it's hard and that it's long and that it's awesome, I've played the first one. Starting with XCOM: Enemy Within and going to the newest release, XCOM:. . Demon. Don't know if Im doing something wrong because I do see a lot of work went to this mod and there are things that make it feel better but ones you're on the ground with your team I meet endless waves of enemies in every step of the way. XCOM 2 Mods and Modding. You'd need to calculate tiles for vision distance or use Gotcha Again mod to help you get the squad as close as possible without triggering the pod. Creating the ADVENT Language in XCOM. These are the best XCOM 2 and War of the Chosen mods: Evac All. 3 is soo beautiful , because the strategy that you`ve been used to play on 1. Is there any reason to take this perk as opposed to the also fairly mediocre return fire? Now that squadsight gives an accuracy. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. Hurriken • 7 yr. I think both mods are incredible and represent dramatic improvements on their respective basegames. Killzone Tooltip Misleading. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. I'm playing with the option to dump xcom points for extra skills on picked tiers if that opens anything currently, and I have shooting sharp(20), coup de grace(30) and close combat specialist(40) on the xcom row for AP. Credits and distribution permission. While Overwatch is active, any hostile unit that moves into the unit's shooting range[citation needed] will be attacked with a reaction shot that has a chance to hit the target (known as. I must be missing something here. Tech commands. That's a pretty gross generalization. Or, put more simply, he didn't get a clean shot. Sure, the. Be aggressive — unlike standard rules of engagement in the game, getting closer to the Lost often brings more bonuses than risks. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. XCOM 2 has a class system much like the game before it, with many commonalities: four base classes that any Rookie promotes into at random (Though now you'll eventually pick up some control over what your Rookies become), leveling up unlocks skills with the first level-up being the defining one and later ones involving choosing. Long watch is always better. Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. As for the other 3 ranks, you can choose from 3 perks, depending on how you'd like to further. varies from like 75% to 95% based on quality iirc. My question is whether or not it's stable and polished enough to start playing without worrying about potential issues that may screw up or badly damage the campaign progress. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Volatile Mix - Your grenades deal +2 damage. Before you even reach the objective you will have Advent soldiers raining down on you. Understanding how the RNF Timer works will help you beat it. Full Throttle. The Sharpshooter Class is a soldier class in XCOM 2. My question is whether or not it's stable and polished enough to start playing without worrying about potential issues that may screw up or badly damage the campaign progress. Dead Rising 4 Franks Big Package – 43. I use tons of mods and I actually do see codex but besides 2 (one of them from jacking an officer) only moded codex (Black ICE). Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. Use this to finish off enemies with a Standard Shot or to. Click on the CLOSE button dismiss the window and save the new configuration for XCOM 2 in Steam. Return fire is one of the options your soldiers do when them panick and the sharpshooter need to gain the right to panick when being shot by an enemy. The XCOM 2 pre-game Options window will appear. Exactly that. Hurriken • 7 yr. Our recommendations would be Inspire, Stasis Shield, Sustain, Fortress. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Return fire is terrible. Classes complete each other, and success require a lot of collaborations between your soldiers/operatives, but grenadiers seem to stand out better on their own, given XCOM 2's metagame being "dealt as most damage as possible while not letting RGN influences the outcome". Not to mention,. Exactly that. While it may take a few base restarts til you get the vents in good locations, this bonus can completely eliminate your need for Elerium Generators, saving you lots of elerium and money, as well as allowing fast base expansion due to having so. Long Watch over Return Fire. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. This is upgraded to a 60% chance at Focus Level 3. Full Throttle's in-game description is astoundingly bad, making it sound like some kind of activated ability. Known similarities between the Chosen include: The Chosen are able to appear on. In certain mission types your squads will start concealed, which means that the enemy won't be aware of your presence, and will patrol the map without knowing precisely where you are. iPadOS, macOS, PC, PS4, Switch, and Xbox One. You Have Been Warned. Melee attacks have +10 Aim and +2 Damage. After the loading screens, the Main Menu will appear. Piss Baby. ) So is uncredible that the return take so much time. Sports. Return fire is already a panicking feature. As for the suit, it takes 1 slot from the class (e. HiDef Holo. Plus a handful of others with either the Sniper Rifle or the Pistol. Would you specify XCOM game you're talking about? In XCOM EU & EW you can't put out fires.